Academic Calendar and Deadlines

Launch Week (Orientation Week)

  • Design Jam happening Thursday (Sept 4) & Friday (Sept 5) will be worth 5% of your Projects I grade

Academic Schedule

Class Schedule

*last updated September 8, 2025

Syllabi

Not sure how to enroll? Please refer here.

Core Courses


C20

DMED 500 – Foundations of Digital Media (Class NBR 2059 )  

DMED 502 – Improvisation & Collaboration (Class NBR 2061)  

DMED 503 – Game Design and Gamification (Class NBR 2062)  

DMED 520 – Projects I (Class NBR 2064)  


C19

DMED 530 – Internships

•Section G100 – Vic Ong (NBR 2065)

•Section G200 – Thelma Wiegert (NBR 7479)

•Section G300 – Aaron White (NBR 7480)

•Section G400 – Rock Leung (NBR 7481)

About DMED 530: Internships
This course is designed to support your career exploration and preparation for work in the digital media industry. Throughout the term, you’ll engage in assignments and online workshops focused on professional development. You’ll also receive career-focused mentorship from a key faculty member. While you’re encouraged to seek full-time work, co-op placements, internships, or similar opportunities, securing a job is not a requirement for this course. This is a preparatory course to help you get ready to find employment in the digital media field.

International Students: You must have your co-op work permit to be eligible to work full-time hours.

Internships FAQ page
2025 Slide Deck

TCB

Pitching for Digital Media Professionals 1

Production Team Dynamics

Will update once available…

Venture Stream
MDM students have an opportunity to pitch a philanthropic OR commercial project in the Spring term. If the project is approved, student teams will be able to work on their project instead of a client project for DMED522 (Projects 3). Find out more information here: Venture Pitch Information

*Reading Break – Reading Break is not a holiday but a period of self-directed study. All classes during reading break are cancelled but offices will remain open during regular office hours. 

Will update once available…

MDM Program Requirements

The MDM curriculum has four components:

3 required core courses (3 credits each):

DMED 500: Foundations of Digital Media

Course Overview

The emergence and ongoing development of the digital media landscape is discussed through a historical exploration and critical analysis of the business, technical innovations, social, ethical, and legal demands which define it. Outcomes are critical perspectives from explorations of digital media aspects, which will act as a common basis for all subsequent discussion and collaboration between students with artistic, technical, or interdisciplinary backgrounds.

Course Objectives

  • Apply critical thinking skills across the various aspects of product development
  • Identify and utilize various design thinking approaches to problem solving
  • Effectively apply generative research and ideation methods
  • Strategically identify market opportunities and business models
  • Identify key history, legal, ethics, and biases that affect the digital media industries.
DMED 503: Game Design and Gamification

Course Overview

Game Design and Gamification explores what motivates people, what constitutes “fun”, and how through these principles we can create more meaningful and engaging experiences. Primarily, we will focus on video games, ranging from indie to AAA, mobile to VR, to understand the core concepts of game design and discuss how these can be applied to other interactive forms through gamification. We will cover various aspects of games including mechanics, emotion, agency, balance, and player motivation through practical in-class activities, game deconstructions, and projects. In these projects, students will work in teams to design, prototype, and test their own games, with a focus on user-centred design and iteration. Projects will be iterative, with multiple rounds of feedback and revision, and will culminate in a final presentation where students will present their games to the class and invited guests.

Course Objectives

  • Articulate the principles and practices of game design and gamification.
  • Analyze and deconstruct existing games and gamified experiences.
  • Apply game design and gamification techniques to create engaging, interactive experiences.
  • Work collaboratively in teams to design and develop games.
  • Evaluate the effectiveness of game design and gamification through playtesting.
  • Effectively demonstrate designs and prototypes to faculty and students.

Course Format

Classes will begin with all students together. After Week 3, students will be divided into groups assigned to either morning or afternoon sessions, with one additional class scheduled during Week 8. Your instructor will confirm the schedule during Week 3.

DMED 502: Improvisation for Collaboration

Course Overview

This course provides students with the practical skills to improve collaboration with others, for the end goal of creating successful projects together. From improving their performance in team-based scenarios and developing strong presentation skills, to creating stories and characters on the fly, improvisation is an essential skill in a digital media industry that demands increasing flexibility and creativity, relies on innovative minds for its evolution and depends on rapid prototyping and iterative product creation for its survival.

Course Objectives

  • Identify where and when improvised behaviors manifest in their and the team’s workflow.
  • Exercise targeted activities to support how they collaborate, manage, design and innovate.
  • Practice problem solving with others through scenario-based activities.
  • Reflect on specific activities in order to deepen how improvisation can support collaboration.
  • Develop their own vocabulary of exercises to improve their team-based work.
  • Develop better communication skills (within teams, with clients, with others).
  • Improve presentational skills (speaking, presence, focus, confidence).

Course Format

The course will be divided into rotating morning and afternoon groups. Because group assignments may not be confirmed until the week of, students should treat this as a full-day commitment for scheduling purposes. Group placement is determined by the instructor, and students cannot choose their preferred time slot.

3 required project courses (6-12 credits each):

Students are placed in interdisciplinary teams with 5-7 members, and work closely with faculty members and industry professionals. The course content is structured to address different elements of digital media.

DMED 520: Project 1 – Building Virtual Worlds (6 credits)

Course Overview

Building Virtual Worlds is the first project course. Teams of students from different backgrounds and disciplines design and implement a digital artifact. These projects have an explicit role in teaching human-centered iterative design, project management, team collaboration, and project execution skills. This hands-on immersion into a team-based problem solving environment is designed to break down student inhibitions and to foster rapid project planning and prototyping. This course will focus on design thinking, production pipeline, user experience and project management techniques based on real-world examples. This course is extremely hands-on, heavily emphasizing critical thought, design, applied problem-solving, and rapid prototyping. The team-based projects will give students the necessary tools, background and experience to be successful at medium and largescale digital media projects and will prepare students as they move into Projects II. All MDM project courses are group-independent studies, where teams of three to six students work on digital projects during that semester. Projects I focuses on the design and implementation of artifacts (digital or physical) in order to solve a client’s problem. This rapid immersion into a group problem solving environment is designed to engage a student in project planning, management and execution. The course aims to provide a solid foundation of problem-solving, critical thinking and methodologies that will apply to future industry projects.

Course Objectives

  • Define the problem space and the project goals
  • Identify user pain points/needs
  • Understand and apply user-centred and/or technology-driven design methods
  • Effectively articulate the problem statement/business challenge
  • Apply appropriate user research techniques to validate your solution
  • Identify different prototyping approaches and their strengths/weaknesses
  • Rapidly iterate design(s) and prototype(s) that solve the identified problem
  • Effectively document the rationale for design decisions
  • Successfully complete team-based assignments
  • Understand and implement production methodologies
  • Effectively apply strategies for team communication, conflict management, production process and project planning under time constraints
  • Produce effective, well-written, and professional (i.e. appropriate for sharing with a client) documentation that provides context, project goals, and rationale for key decisions
  • Demonstrate the ability to work in an interdisciplinary team
  • Explain and apply the key principles of production management
  • Create an effective, load-balanced project pipeline
  • Demonstrate project planning in their projects
  • Deliver a professional project within time and resource constraints
DMED 521: Projects 2 (12 credits)

Pre-requisite: A B grade in DMED 520: Project 1

Course Overview

Advance your skills with a real-world, client-driven team project that challenges your creativity, technical expertise, and collaborative abilities.

Projects II builds on the foundations of Projects I, introducing more complex technical, artistic, and management challenges. Over a semester, you’ll work closely with an external client or collaborators to deliver innovative prototypes or proofs of concept using iterative design and team collaboration.

Course Objectives

  • Learn to communicate effectively with clients, teammates, and the community in a professional setting.
  • Tackle multidisciplinary challenges while contributing individual strengths to the team.
  • Apply design thinking to create technology-driven solutions tailored to real-world needs.
  • Reflect on team roles, processes, and performance to identify opportunities for growth and improve collaboration.

Course Schedule

Students must be on campus from Monday – Thursdays, 9am – 4pm.

DMED 522: Projects 3 (12 credits)

Pre-requisite: A B grade in DMED 520: Projects 2

Course Overview

As a capstone course, Projects III cohesively builds on the Project II experience with increasingly complex technical, artistic and management challenges. Projects III is an independent, semester-length team-based project working with an external client and/or collaborators. Projects may include student-led pitches. Students learn, experience, and execute iterative processes through team collaboration and prototype/proof of concept delivery at a high level of professionalism.

Students also have the option to work on an entrepreneurial project in lieu of an industry project.

Course Schedule

Expectation is to work on campus Monday – Thursday, 9am – 4pm *exceptions for hybrid work and alternative hours can be considered with the discussion of the project supervisor and team. Circumstances will be reviewed on a case-by-case basis.

2 Elective Courses (3 credits each)

Elective courses, also worth 3 credits, may be selected from offerings at the CDM or from graduate-level courses at the partner institutions. CDM electives are based on student interest. Students can take a maximum of two electives per term, with a limit of one CDM elective per term.

Internship Term

The last term of the program consists of a self-directed course that aims to support students in their career exploration. There are mandatory assignments and optional industry-aligned online workshops. You will be able to pursue full-time work, co-op, internships, or other professional development opportunities with support from faculty and staff. Please note: this is not an actual “internship”. 

  • DMED 530: Internships

Degree Awarded

The Master of Digital Media Program is jointly offered by the University of British Columbia (UBC), Simon Fraser University (SFU), Emily Carr University of Arts + Design (ECUAD) and the British Columbia Institute of Technology (BCIT) at the Centre for Digital Media. The partner institutions have agreed that Simon Fraser University will enroll the MDM students for the duration of their studies. Upon successful completion of their studies, MDM students are granted a joint degree by all four partner institutions.